AGS ora è compatibile con ScummVM
Moderatore: Bucanieri Dei Caraibi
AGS ora è compatibile con ScummVM
https://www.scummvm.org/news/20210404/
Creativity and spirituality have a strong energy to create and share love and transmit Passion to others.
SITE : https://danielespadoni82.blogspot.com/
Director / Short Film
I create themes not yet covered so as to explore and reinterpret the creative message.
Video Game Developer / Retro Games
The Pixel art is creativity and does not belong to the past but exists and will exist forever.
Re: AGS ora è compatibile con ScummVM
- Blackmonkey
- Barone dei Caraibi
- Messaggi: 2463
- Iscritto il: 10 ott 2011, 12:20
Re: AGS ora è compatibile con ScummVM
Re: AGS ora è compatibile con ScummVM
A parte gli scherzi, sperando che quelli di Scumm tengano conto anche di questo.
Re: AGS ora è compatibile con ScummVM
https://forums.scummvm.org/viewtopic.ph ... 133#p95133
AGS games run slow?
My current hypothesis is that ScummVM is doing screen rendering too frequently & redundantly. In debug builds, the method calls to split up the RGB of each pixel is taking up time, whereas with release builds it's more optimized and less noticeable. More recent games that use 32-bit images are likely adding extra time on top of that to handle processing alpha transparency blending on each pixel being drawn, hence the tendency for newer games to run slower.
Looking into it further is on my TODO list.
Creativity and spirituality have a strong energy to create and share love and transmit Passion to others.
SITE : https://danielespadoni82.blogspot.com/
Director / Short Film
I create themes not yet covered so as to explore and reinterpret the creative message.
Video Game Developer / Retro Games
The Pixel art is creativity and does not belong to the past but exists and will exist forever.