[Residual] Grim Fandango Deluxe

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Blackmonkey
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[Residual] Grim Fandango Deluxe

Messaggio da Blackmonkey »

Un gruppo di fan sta creando un mod, utilizzabile con Residual, che ha l'obiettivo di migliorare la qualità grafica di texture e modelli e aumentare la risoluzione a 1280x960.

Ecco un esempio:
Immagine
Riporto la presentazione del progetto:
Welcome!

Welcome to the Grim Fandango Deluxe project, an unofficial fan-made mod for Grim Fandango. This blog will document the project's progress. Here's a brief introduction...

Grim Fan-what-now?
Grim Fandango is arguably the greatest graphic adventure game ever released. It continues to be praised by critics and still appears in "Top PC Games of All Time" lists to this day. It was designed by the legendary Tim Schafer (of Monkey Island, Day of the Tentacle, Full Throttle, Brutal Legend and Psychonauts fame) and released by the equally legendary LucasArts Games. It's a film noir-inspired journey into the Mexican Land of the Dead, with all the humour and imagination you'd expect from Tim Schafer and LucasArts.

This Project's Aim
While Grim Fandango is a masterpiece, with many stunning attributes, its 3D character models (limited by the technology of its day) sometimes detract from an otherwise stunning presentation:
Immagine The Grim Fandango Deluxe project aims to try and improve the quality of these models, perhaps to the level of quality seen in some of the in-game videos:
Immagine How?
This entire project is made possible thanks to the hard work and dedication of the people behind the Residual project, an open-source interpreter that allows a user to run their copy of Grim Fandango on modern machines (and even non-PC platforms). If you're familiar with the ScummVM project, you may recognize it as a sister project for the 3D LucasArts adventure games.

You can download Residual for free here: http://www.residualvm.org/downloads/

But what will you change?
Every effort will be made to stay as true to the original spirit of the game as possible. Only changes that enhance what is already there will be considered. Specifically there appear to be three possible routes to enhance Grim Fandango's graphics:

    1. Increase the texture quality (a test of which can be seen in the Manny image at the top of this post)
    2. Adding polygons to the game models
    3. Upping the game resolution to 1280x960

Great! When will you be done?
Unfortunately even with Residual's help there are still technical problems that need to be overcome before we can even begin all of the above work.

These are:

1. Textures -- We have found a way to increase the texture quality (see the image at the top of this post), but we are still limited by the game's 8-bit palette. Ideally a 16-bit palette would be supported, allowing for better quality textures.

2. Polygons -- We have tools to extract the binary .3do files and convert them to text versions or .obj files, but we don't have a way of converting them back to text .3do files.

3. Resolution -- This particular chestnut still needs to be cracked.


If you want to help out with any of the above aims, you can either drop me email here:

grimfandangodeluxe@gmail.com

Or you can join in the up-to-the-minute discussions about these problems at:
http://forums.residualvm.org/viewtopic.php?t=100

Please jump in if you feel you can offer something to the project!

Links:
DoubleFine Games - Tim Schafer's game company
LucasArts Games - Original publishers of Grim Fandango
Residual - Home of the software that allows modern machines to run Grim Fandango

Remember: This project is completely fan-made and unofficial. It has no affiliation with LucasArts or DoubleFine or any other official body.
Ultima modifica di Blackmonkey il 25 mar 2012, 19:48, modificato 1 volta in totale.

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ciscotn
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Re:[Residual] Grim Fandango Deluxe

Messaggio da ciscotn »

se riescono a finirlo son davvero bravi :-)
Immagine

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Blackmonkey
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Re:[Residual] Grim Fandango Deluxe

Messaggio da Blackmonkey »

Il modello in alta definizione di Manny è pronto!
Basta scaricarlo da qui, inserirlo nella cartella dei file di gioco di Grim Fandango e far partire ResidualVM. Purtroppo non sono ancora riusciti ad aggiungere le animazioni facciali, quindi questo Manny sarà inespressivo, ma ci stanno lavorando.

Il prossimo modello in programma dovrebbe essere Glottis.

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Blackmonkey
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Re: [Residual] Grim Fandango Deluxe

Messaggio da Blackmonkey »

Il progetto prosegue. Ad oggi sono disponibili i modelli di Manny (abito da venditore, tunica nera e uniforme dell'Alleanza delle Anime Perdute) e Glottis (tuta da meccanico).
Potete trovare qui il file da scaricare e le istruzioni per utilizzarlo.

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